From the second the game starts you’ll feel like you’re watching an episode of the show. Everything looks perfect when compared to how the show looks. It’s not too hard to make it look the same since the art is arguably simplistic, but that doesn’t change the fact that I felt great running through the world of South Park. I also found it really nostalgic that whenever you load a saved game it has that little jingle you hear in the show when it returns from a commercial break. It was a perfect addition. Very easy to pick up and play, which is good for a licensed game, but for a large scale RPG it tends to make things a bit too simplistic. Learning new ‘magic farts’ is a big pain sometimes. The description on how to do them is very simplistic so you think it’s easy, but you find yourself sitting there for much longer than you’d like to as they hold your hand in an attempt to walk you through it over and over only to have you mess up again. It’s pretty frustrating, luckily you only need to do is a handful of times throughout the game. The battle system is the best part of the gameplay. Everything is turn-based and you hit the opponents harder when you time everything properly, similar to Paper Mario with timing the mallet smash or jump attack, except that everything in South Park is either a timed attack or has a little gimmick to it, which is fine as it keeps the battles from getting old or boring. When you’re not fighting enemies you’re either watching hilarious cutscenes or wandering around the small mountain town of South Park. At first it’s awesome walking around South Park, since this is the first time I’d ever seen the town mapped out and been able to walk around familiar landmarks. The big problem here is that it’s really not that fun once you’ve walked around once. It’s nice that Timmy offers a quick travel system, but other than that you really just want to get to the next scene or next quest. Side quests are funny but tend to feel a bit like busy work and collecting special items can grow old fast. Thanks to the game being a South Park game, wondering around the town countless times is still enjoyable because of the familiar faces and funny situations you find yourself in.
The Stick of Truth is like a good episode of South Park, in fact, I think I liked it better than the movie. The only problem here is that once you beat the game there really isn’t much to do when you come back. I can watch the movie over and over again because it’s a musical and the songs get stuck in my head, but the game is, again, like a good episode of the show. I can watch a good episode a few times but after a while it becomes that episode I’ve watched too many times. Also, the game really isn’t that long. For being an RPG I’d hoped it would have been longer or bigger, but I guess it was as big as you could really make a South Park game. Voice acting is perfect because it’s straight from the show. Without giving away any of the story other characters who aren’t around anymore make an appearance, too, in the same fashion Chef did in the show when he joined NAMBLA. To top off the hilarious voice acting and characters the soundtrack is hilarious. Throughout the game you can hear various songs from the series playing from radios (such as one of Cartman’s Christian songs playing from a radio in his room and Fingerbang playing from one of the other radios in one of the other kids’ rooms), but the Lemmiwinks song that plays later in the game is perfect.
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Developer: Obsidian Entertainment
Publisher: Ubisoft Initial Release: March 4, 2014 Reviewed on: PS3 Also on: PC, Xbox 360, PS3, PS4, Xbox One , Switch 8.5
The Stick of Truth gives me hope for more games like it, for more licensed titles that will make their way onto game consoles, since they’re going to have licensed games anyway. Since this took so long to make its’ way onto store shelves I really don’t have any hopes of seeing a sequel any time soon but it still gives me hope for other franchises to follow its lead. Jeremy Romio |